| Acid Splash | 0 / 1 | Action; 60 ft; 5-ft-radius sphere | Dex save; 1d6 Acid, no damage on success. Scales to 2d6 at character level 5 and 3d6 at 11. Unlimited casts; can catch several creatures. |
| Thorn Whip | 0 / 1 | Action; 30 ft | Melee spell attack; 1d6 Piercing and pull a Large or smaller target up to 10 ft. Damage becomes 2d6 at level 5 and 3d6 at 11. |
| Thunderwave | 1 / 1 | Action; Self; 15-ft cube | Con save; 2d8 Thunder, half on success. Failure also pushes 10 ft. A larger area than a single hit; affects allies too. +1d8 per higher slot. |
| Thunderous Smite | 1 / 1 | Bonus Action after a melee hit; The creature hit | Adds 2d6 Thunder to that hit; Str save or pushed 10 ft and Prone. Instantaneous, no Concentration. +1d6 per higher slot. Paladin spell. |
| Shield | 1 / 1 | Reaction after being hit; Self | +5 AC through the start of your next turn, including against the triggering attack; also blocks Magic Missile. No Concentration. Does not reduce damage from a hit that still beats the new AC. |
| Shield of Faith | 1 / 1 | Bonus Action; 60 ft; one creature | +2 AC with Concentration, up to 10 minutes. Cleric/Paladin spell; not a standard Wizard spell. Can protect an ally. |
| Jump | 1 / 1 | Bonus Action; Touch | For 1 minute, the willing target can jump up to 30 ft once on each of its turns by spending 10 ft of movement. No Concentration. This is the 2024 version. |
| Entangle | 1 / 1 | Action; 90 ft; 20-ft square | Concentration, up to 1 minute. Difficult Terrain; initial Str save or Restrained. Restrained creatures can spend an action on a Str (Athletics) check to escape. |
| Shatter | 2 / 3 | Action; 60 ft; 10-ft-radius sphere | Con save; 3d8 Thunder, half on success; Constructs save with Disadvantage. Also damages unattended nonmagical objects. +1d8 per higher slot. |
| Gust of Wind | 2 / 3 | Action; Self; 60-by-10-ft line | Concentration, up to 1 minute. Str save or pushed 15 ft, initially and on ending a turn in the line. Movement toward you costs extra. No damage. |
| Misty Step | 2 / 3 | Bonus Action; Self; 30-ft teleport | Teleport to a visible unoccupied space. Instantaneous, no Concentration. Can cross barriers a physical jump cannot; leaves the action available. |
| Warding Bond | 2 / 3 | Action; Touch; link within 60 ft | For 1 hour, another willing creature gets +1 AC and saves and Resistance to all damage; the caster takes the same damage the target takes. No Concentration; requires two 50+ GP platinum rings. |
| Enhance Ability | 2 / 3 | Action; Touch | Concentration, up to 1 hour. Advantage on checks using one chosen ability: Str, Dex, Int, Wis or Cha. The 2024 spell does not double carrying capacity. |
| Enlarge/Reduce | 2 / 3 | Action; 30 ft | Concentration, up to 1 minute. Enlarge increases size one category, gives Advantage on Str checks and saves, and adds 1d4 to enlarged weapon and Unarmed Strike damage. It is broader than a carrying bonus. |
| Spider Climb | 2 / 3 | Action; Touch | Concentration, up to 1 hour. A willing target gains a Climb Speed equal to its Speed and can climb difficult surfaces, including ceilings, without its hands. Ordinary climbing still needs purchase. |
| Fireball | 3 / 5 | Action; 150 ft; 20-ft-radius sphere | Dex save; 8d6 Fire, half on success. Instantaneous; includes allies. +1d6 per slot above 3. A level-5 full caster can first obtain this spell; range, radius and slots matter. |
| Lightning Bolt | 3 / 5 | Action; Self; 100-by-5-ft line | Dex save; 8d6 Lightning, half on success. Instantaneous; includes allies. +1d6 per slot above 3. Does not require a continuous ground surface. |
| Fear | 3 / 5 | Action; Self; 30-ft cone | Concentration, up to 1 minute. Wis save or drop held items, become Frightened and flee using Dash when possible. A new save is allowed after ending a turn out of sight. |
| Spirit Guardians | 3 / 5 | Action; Self; 15-ft emanation | Concentration, up to 10 minutes. Exempts chosen creatures; halves enemy Speed. Wis save for 3d8 damage, half on success, on its specified entry/end-turn triggers; at most one save per creature per turn. Not just one damage event. |
| Fly | 3 / 5 | Action; Touch | Concentration, up to 10 minutes. A willing creature gains a Fly Speed of 60 ft and can hover. This provides sustained access to the air that a leap does not. |
| Dimension Door | 4 / 7 | Action; 500 ft | Teleport yourself and one willing creature starting within 5 ft. Destination need not be visible. Can escape barriers and does not require a traversable route. Occupied destinations cause damage and failure. |
| Stoneskin | 4 / 7 | Action; Touch | Concentration, up to 1 hour; consumes 100+ GP diamond dust. Resistance to Bludgeoning, Piercing and Slashing. Rage already gives these resistances; duplicate Resistance does not halve damage again. |
| Telekinesis | 5 / 9 | Action; later Magic actions; 60 ft | Concentration, up to 10 minutes. Str save to move a Huge or smaller creature up to 30 ft and Restrain it through your next turn. Can manipulate objects. Repeated remote control, not a damage spell. |
| Passwall | 5 / 9 | Action; 30 ft; opening up to 20 ft deep | For 1 hour, makes a passage up to 5 ft wide and 8 ft tall through wood, plaster or stone without destabilising the structure. No Concentration. It can penetrate much thicker material than a physical breach. |
| Destructive Wave | 5 / 17 | Action; Self; 30-ft emanation | Chosen creatures make Con saves: 5d6 Thunder plus 5d6 Radiant or Necrotic; half on success and Prone on failure. Paladins normally first get level-5 slots at class level 17, not 9. |
| Counterspell | 3 / 5 | Reaction before the spell resolves; 60 ft | Visible component-bearing casting triggers a Constitution save. Failure interrupts that casting and spends its action economy, but retains the spell slot. No damage. The 2024 version. |
| Compelled Duel | 1 / 2 | Bonus Action; Concentration up to 1 minute; 30 ft; one creature | Wisdom save; failed save penalises attacks against other targets and limits movement beyond 30 feet. Ends under its stated attack, allied-damage and distance conditions. Single-target protection; not a Wizard spell. |